https://github.com/airbnb/lottie/blob/master/supported-features.md
Monday, July 3, 2023
Tuesday, June 20, 2023
Some iOS Swift QA
Well written Q/A for comparing different Swift concept and components.
https://onmyway133.com/posts/wwdc23-swiftui-qanda/
Thursday, June 1, 2023
Architectures comparing for SwiftUI
This article compare different architectures and recommends best practices for using in SwiftUI
https://medium.com/@vladislavshkodich/architectures-comparing-for-swiftui-6351f1fb3605
Wednesday, January 25, 2023
How to align a vstack to the bottom of a scrollview in SwiftUI
GeometryReader { reader in
ScrollView {
VStack {
/// Spacer() or Color.red will now behave as expected
}
.frame(minHeight: reader.size.height)
}
}
Monday, January 9, 2023
Wednesday, November 16, 2022
Friday, September 9, 2022
How to get a list of paired bluetooth devices (Mac OS)
https://gist.github.com/jamesmartin/9847466aba513de9a77507b56e712296
| import IOBluetooth | |
| // See https://developer.apple.com/reference/iobluetooth/iobluetoothdevice | |
| // for API details. | |
| class BluetoothDevices { | |
| func pairedDevices() { | |
| print("Bluetooth devices:") | |
| guard let devices = IOBluetoothDevice.pairedDevices() else { | |
| print("No devices") | |
| return | |
| } | |
| for item in devices { | |
| if let device = item as? IOBluetoothDevice { | |
| print("Name: \(device.name)") | |
| print("Paired?: \(device.isPaired())") | |
| print("Connected?: \(device.isConnected())") | |
| } | |
| } | |
| } | |
| } | |
| var bt = BluetoothDevices() | |
| bt.pairedDevices() |
How to get access to Bluetooth on Mac OS
using RFICOMM and iAP2
https://developer.apple.com/documentation/iobluetooth/iobluetoothdevice
Wednesday, September 7, 2022
How to register and use MFi
Apple MFi FAQ:
https://mfi.apple.com/en/faqs.html
- Developers and manufacturers of non-electronic accessories, including non-MagSafe cases and Apple Watch bands. Get guidelines and resources for designing accessories that do not incorporate MFi licensed technologies.
- Distributors and resellers that want to source or sell MFi accessories as finished goods. MFi finished goods must be sourced from an authorized MFi manufacturer. The MFi Licensee will be authorized to develop/manufacture goods sold under your company's brand and will take responsibility for all program requirements on your company's behalf. The Licensee will also be authorized to include the correct MFi badge on the product packaging and user guide of your accessory, once it has completed the necessary program requirements.
- Developers and manufacturers of accessories that connect to an Apple device using only Bluetooth Low Energy, Core Bluetooth, or standard Bluetooth profiles supported by iOS. Learn more about Bluetooth. (Note: BLE-enabled HomeKit accessories and BLE-enabled MFi Hearing Aids are part of the MFi Program).
- Educational organizations that want to use the MFi technical specifications for teaching purposes. The information shared under the MFi Program is Apple Confidential and is not intended to be used in an academic setting.
- Hobbyists and makers creating smart home accessories can use the non-commercial version of the HomeKit Accessory Protocol Specification.
- Individuals creating accessories for personal use. We recommend using a third-party hobbyist solution to connect iOS devices to serial devices, and to write apps that communicate with these serial devices.
- App developers creating apps that communicate with MFi accessories. App developers should join the Apple Developer Program. However, it is up to the accessory developer or manufacturer to determine whether they wish to authorize specific third-party apps to communicate with their MFi accessories through the External Accessory Framework. App developers should consult with the accessory developer to determine whether to proceed with development of an app that communicates with an MFi accessory using the EA framework.
Steps to follow for App developer and Device developer:
https://usermanual.wiki/Pdf/Guide20to20Submitting20Apps20that20Work20with20Accessories20R2.781218596/help
Some Apple forum discussion:
https://developer.apple.com/forums/thread/4905
Tuesday, September 6, 2022
Wednesday, April 13, 2022
Tuesday, March 15, 2022
NSPredicate example and how to use them
https://academy.realm.io/posts/nspredicate-cheatsheet/
Format string summary
@"attributeName == %@"
object’s attributeName value is equal to value passed in
@"%K == %@"
pass a string variable to %K, it will be represented as a keypath, then check if it’s value is equal to value passed in
@"%name IN $NAME_LIST"
templated for predicate, checks if the value of key name is in $NAME_LIST. Uses predicateWithSubstitutionVariables
@"'name' IN $NAME_LIST"
checks if the constant value ‘name’ is in $NAME_LIST. Uses predicateWithSubstitutionVariables
[NSPredicate predicateWithFormat: @"title == %@", @"minecraft"]
Tuesday, February 22, 2022
Explain how runloops work
https://khorbushko.github.io/article/2020/11/29/runloop-in-depth.html
RunLoop is the implementation of well-known EventLoop pattern - * programming construct or design pattern that waits for and dispatches events or messages in a program*.
while (!end) { }
This pattern has been implemented on many platforms. Thus, the main problems that it should resolve are:
- receive events/messages
- work when works exist and sleep when no work available (correct resource management).
Hight level description of Thread:
Hight level description of EventLoop:
iOS/macOS RunLoop
Talking about iOS/macOS we always refer to RunLoop. To be more correct - 2 classes implement this behavior:
CFRunLoopRef(open source)NSRunLoop(based onCFRunLoopRef)
As you already see, RunLoop is connected to the thread. You can’t create RunLoop directly, instead, it’s can be created at the very start of Thread creating and destroyed at the very end of theThread lifecycle. There are 2 function that provide access to RunLoop - CFRunLoopGetMain()and CFRunLoopGetCurrent()
Run loops are part of the fundamental infrastructure associated with threads. A run loop is an event processing loop that you use to schedule work and coordinate the receipt of incoming events. The purpose of a run loop is to keep your thread busy when there is work to do and put your thread to sleep when there is none. - Apple.
Wednesday, February 9, 2022
Thursday, January 27, 2022
How RUNLOOP work
Explain how runloop works:
https://blog.actorsfit.com/a?ID=00350-d7f71c5c-dd43-4e1a-b948-7b481fafdf8d
Tuesday, November 2, 2021
How to handle unhandled exceptions like SIGTRAP
https://www.cocoawithlove.com/2010/05/handling-unhandled-exceptions-and.html
void InstallUncaughtExceptionHandler()
{
NSSetUncaughtExceptionHandler(&HandleException);
signal(SIGABRT, SignalHandler);
signal(SIGILL, SignalHandler);
signal(SIGSEGV, SignalHandler);
signal(SIGFPE, SignalHandler);
signal(SIGBUS, SignalHandler);
signal(SIGPIPE, SignalHandler);
}
Tuesday, June 15, 2021
toString print all the fields
public func toString() -> String {
var ret = "Test Status: "
for case let (label?, value) in Mirror(reflecting: self)
.children.map({ ($0.label, $0.value) }) {
ret.append(" \(label): \(value)")
}
return ret
}
Wednesday, May 5, 2021
View files generated in documents folder in the Files app
<key>UIFileSharingEnabled</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
How to generate a file in documents folder
public func createAndWriteFile() {
let fileName = "sample"
let documentDirectoryUrl = try! FileManager.default.url(
for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true
)
let fileUrl = documentDirectoryUrl.appendingPathComponent(fileName).appendingPathExtension("txt")
// prints the file path
print("File path \(fileUrl.path)")
//data to write in file.
let stringData = "Hello Tutorials Point"
do {
try stringData.write(to: fileUrl, atomically: true, encoding: String.Encoding.utf8)
} catch let error as NSError {
print (error)
}
}
Thursday, April 29, 2021
Kotlin coroutine launch Vs async - like main.async
https://www.geeksforgeeks.org/launch-vs-async-in-kotlin-coroutines/
Wednesday, March 17, 2021
Thursday, January 14, 2021
How to disable a modal from swiping down to close
Wednesday, January 13, 2021
adding borders
extension UIView {
func addTopBorderWithColor(color: UIColor, width: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
border.frame = CGRect(x:0,y: 0, width:self.frame.size.width, height:width)
self.layer.addSublayer(border)
}
func addRightBorderWithColor(color: UIColor, width: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
border.frame = CGRect(x: self.frame.size.width - width,y: 0, width:width, height:self.frame.size.height)
self.layer.addSublayer(border)
}
func addBottomBorderWithColor(color: UIColor, width: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
border.frame = CGRect(x:0, y:self.frame.size.height - width, width:self.frame.size.width, height:width)
self.layer.addSublayer(border)
}
func addLeftBorderWithColor(color: UIColor, width: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
border.frame = CGRect(x:0, y:0, width:width, height:self.frame.size.height)
self.layer.addSublayer(border)
}
func addMiddleBorderWithColor(color: UIColor, width: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
border.frame = CGRect(x:self.frame.size.width/2, y:0, width:width, height:self.frame.size.height)
self.layer.addSublayer(border)
}
}
Thursday, January 7, 2021
How to generate a app size report
Friday, December 18, 2020
Explain how bitcode works
Thursday, December 17, 2020
Wednesday, December 2, 2020
How to create abstract functions in Swift
class BaseClass {
func abstractFunction() {
preconditionFailure("This method must be overridden")
}
}
class SubClass : BaseClass {
override func abstractFunction() {
// Override
}
}
Wednesday, November 18, 2020
Get Value For Selector
func getValueForSelector(cls: AnyClass, selector: Selector) -> AnyObject {
let method = class_getInstanceMethod((cls), selector)!
let methodIMP : IMP! = method_getImplementation(method)
let newAmountObj = unsafeBitCast(methodIMP,to:(@convention(c)(AnyClass?,Selector,Any?)->Any).self)(cls,selector, nil) as AnyObject
return newAmountObj
}
Accessor Search Patterns
Search Pattern for the Basic Setter
The default implementation of setValue:forKey:, given key and value parameters as input, attempts to set a property named key to value (or, for non-object properties, the unwrapped version of value, as described in Representing Non-Object Values) inside the object receiving the call, using the following procedure:
Look for the first accessor named
set<Key>:or_set<Key>, in that order. If found, invoke it with the input value (or unwrapped value, as needed) and finish.If no simple accessor is found, and if the class method
accessInstanceVariablesDirectlyreturnsYES, look for an instance variable with a name like_<key>,_is<Key>,<key>, oris<Key>, in that order. If found, set the variable directly with the input value (or unwrapped value) and finish.Upon finding no accessor or instance variable, invoke
setValue:forUndefinedKey:. This raises an exception by default, but a subclass ofNSObjectmay provide key-specific behavior.
Tuesday, November 17, 2020
3 ways to call ObjC methods from swift
There are three ways to dynamically call the method in this class:
1. Using performSelector()
let selector = NSSelectorFromString("titleForItem:withTag:")
let unmanaged = toolbar.perform(selector, with: "foo", with: "bar")
let result = unmanaged?.takeRetainedValue() as? String
2. Using methodForSelector() with @convention(c)
typealias titleForItemMethod = @convention(c)
(NSObject, Selector, NSString, NSString) -> NSString
let selector = NSSelectorFromString("titleForItem:withTag:")
let methodIMP = toolbar.method(for: selector)
let method = unsafeBitCast(methodIMP, to: titleForItemMethod.self)
let result = method(toolbar, selector, "foo", "bar")
3. Using NSInvocation
It's only available in Objective-C.
SEL selector = @selector(titleForItem:withTag:);
NSMethodSignature *signature = [toolbar methodSignatureForSelector:selector];
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:signature];
invocation.target = toolbar;
invocation.selector = selector;
NSString *argument1 = @"foo";
NSString *argument2 = @"bar";
[invocation setArgument:&argument1 atIndex:2];
[invocation setArgument:&argument2 atIndex:3];
[invocation invoke];
NSString *result;
[invocation getReturnValue:&result];
Or, we can use Dynamic 🎉
let result = Dynamic(toolbar) // Wrap the object with Dynamic
.titleForItem("foo", withTag: "bar") // Call the method directly!
More details on how the library is designed and how it works here.
performSelector()let selector = NSSelectorFromString("titleForItem:withTag:")
let unmanaged = toolbar.perform(selector, with: "foo", with: "bar")
let result = unmanaged?.takeRetainedValue() as? StringmethodForSelector() with @convention(c)typealias titleForItemMethod = @convention(c)
(NSObject, Selector, NSString, NSString) -> NSString
let selector = NSSelectorFromString("titleForItem:withTag:")
let methodIMP = toolbar.method(for: selector)
let method = unsafeBitCast(methodIMP, to: titleForItemMethod.self)
let result = method(toolbar, selector, "foo", "bar")NSInvocationIt's only available in Objective-C.
SEL selector = @selector(titleForItem:withTag:);
NSMethodSignature *signature = [toolbar methodSignatureForSelector:selector];
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:signature];
invocation.target = toolbar;
invocation.selector = selector;
NSString *argument1 = @"foo";
NSString *argument2 = @"bar";
[invocation setArgument:&argument1 atIndex:2];
[invocation setArgument:&argument2 atIndex:3];
[invocation invoke];
NSString *result;
[invocation getReturnValue:&result];let result = Dynamic(toolbar) // Wrap the object with Dynamic
.titleForItem("foo", withTag: "bar") // Call the method directly!More details on how the library is designed and how it works here.
